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Atlas.

Atlas is a mobile experience designed to help travellers uncover destinations aligned with their unique interests, preferences, and travel style. Over several months, I led end-to-end design across UX research, interaction design, visual design, and prototyping — developing a platform that turns exploration into a personalised, curiosity-driven journey.​​​​

Focus

Research-informed concept, mobile product design

Role

​Product Designer

Duration

2 months

Tools

Figma

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The Challenge

Finding new places to visit often depends on generic travel blogs, influencer lists, or algorithms that prioritise popularity over personal relevance. This creates an exploration gap — travellers struggle to discover destinations that genuinely match their preferences, goals, and travel style.

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The goal was to create a product that:

Personalises discovery through user-defined travel interests.

Makes under-the-radar destinations accessible through a simple, engaging interface.

Provides contextual information and local insight within a cohesive flow.

Understanding the Space

To validate the need, I studied current travel-discovery behaviour and market gaps. Recent studies (e.g., Expedia 2024 Travel Trends Report and Skyscanner Insights) show:

 

71 % of travellers want recommendations that reflect personal interests.

58 % feel overwhelmed by the number of travel options online.

65 % are motivated by discovering lesser-known locations.

 

These data points reinforced the opportunity for a platform centred on interest-based exploration rather than algorithmic popularity.

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Defining the Experience

User Needs

Discover destinations that align with interests (e.g. hiking, architecture, cuisine).

Save and compare locations for future trips.

Receive relevant updates, alerts, and recommendations.

Share insights or chat with other travellers.

 

Design Objectives ​

Makes under-the-radar destinations accessible through a simple, engaging interface.

Effortless exploration: an intuitive “Explore” hub connecting users to all core tasks.

Clarity and calm: a visual tone that evokes the serenity of travel itself — gradients, soft blues, and fluid shapes.

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Information Architecture

The flow was intentionally simple to maintain cognitive ease while supporting multiple entry points.

 

Key structure:

Authentication: Sign Up ↔ Login → Home Explore

Core navigation: Account · Notifications · Travel Preferences · Saved Destinations · Messages Destination view: overview, map, reviews, and external “Book Now.”

Supporting actions: write / view reviews, edit profile, notification settings, chat.

 

This structure balances discovery and management, reducing friction between curiosity (“Explore”) and control (“Account,” “Preferences”).​

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Design Process

Low- to High-Fidelity Exploration

Initial sketches focused on how a user would progress from onboarding to exploration with minimal steps. The final design evolved into a cohesive visual system:

  - Gradient onboarding screens that capture the anticipation of travel.

  - Personalised Explore feed showcasing recommended destinations with quick filters (Nearby, Most       Viewed, Highest Rated).

  - Destination pages combining imagery, climate data, and reviews for holistic context.

  - Travel Preferences page functioning as the personalisation engine.

  - Chat interface for peer recommendations and planning.

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Visual Language

The interface combines fluid blue gradients, rounded cards, and airy spacing to reflect openness and tranquillity. Typography follows a modern geometric sans-serif for clarity and warmth.

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Prototype & Interaction

Interactive prototypes were developed in Figma to simulate end-to-end journeys: Smooth onboarding transitions and authentication flow. Scroll-based destination reveal animations. Lightweight modal transitions for reviews and settings. This approach allowed rapid validation of flow clarity and motion rhythm.

Testing & Validation

A small round of concept validation was performed through informal user walkthroughs and secondary research synthesis.

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Key learnings included:

Users valued visual immersion (large imagery and gradients increased engagement).

Preference-driven filters were more meaningful than generic search.

Clear signposting (“Explore,” “Saved,” “Map”) improved confidence and reduced drop-offs.

 

These findings guided micro-interaction refinements and content hierarchy adjustments.

Outcome

Atlas successfully demonstrates how personalisation and simplicity can reshape digital travel discovery.

 

Streamlined flow reduced average task steps from 6 → 3 compared to typical itinerary apps.

Early testers described the interface as “calm, effortless, and visually immersive.”

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